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Brecht Van Lommel 2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
build_files hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
doc Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
extern Camera tracking fixes: 2011-11-19 20:14:57 +00:00
intern Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
release Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
source Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface, 2011-11-23 17:25:25 +00:00
CMakeLists.txt rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced. 2011-11-13 14:16:43 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile minor changes 2011-11-23 17:14:29 +00:00
SConstruct exclude addons_contrib/ for release builds. 2011-11-17 19:43:59 +00:00