blender/intern/cycles/render
Sergey Sharybin 2505984b52 Cycles: use simplier strategy in next_tile for viewport rendering
No need to find tile closest to rendered center in this case, just
return first possible tile. Saves some computation power.
2012-10-25 12:03:36 +00:00
..
attribute.cpp Cycles: Anisotropic BSDF enabled, with tangents now computed from the active UV map. 2012-10-10 13:02:20 +00:00
attribute.h Fix for Cycles (CUDA) compilation (again ...). Moved the AttributeStandard enum typedef and the attribute_standard_name mapping function to util_attribute/util_types headers, so they can properly be used by kernel and render files alike. This should avoid any std C includes which are not available in CUDA. Thanks to Sergey for help! 2012-09-07 11:06:45 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp Fix #32072: cycles shadow pass gave different results with/without emitting 2012-09-28 13:41:34 +00:00
buffers.h Cycles: merge of changes from tomato branch. 2012-09-04 13:29:07 +00:00
camera.cpp More fixes related to #32900, motion blur with cuda sm 2.0 still disabled. 2012-10-18 12:45:27 +00:00
camera.h Cycles: fix some update issues with camera motion blur, and do some more work 2012-10-15 21:12:58 +00:00
CMakeLists.txt code cleanup: 2012-10-17 04:13:03 +00:00
film.cpp Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
film.h Fix #31883: cycles vectors pass rendering crash with some render layers using 2012-06-20 14:24:52 +00:00
filter.cpp style cleanup: assignment & indentation. 2012-06-09 18:56:12 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp Cycles: per-BSDF normal input and new Bump node. 2012-10-10 15:56:43 +00:00
graph.h Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types. 2012-10-20 13:11:45 +00:00
image.cpp Fix #32618: cycles multithreaded image loading could crash with CUDA, was a 2012-09-27 17:42:09 +00:00
image.h Fix #32618: cycles multithreaded image loading could crash with CUDA, was a 2012-09-27 17:42:09 +00:00
integrator.cpp Fix #32018: non-progressive integrator crash. 2012-09-19 17:09:11 +00:00
integrator.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
light.cpp Fix #32815: cycles environment render as lamp crash with resolution >= 1024. 2012-10-08 12:15:18 +00:00
light.h Cycles: first step for implementation of non-progressive sampler that handles 2012-06-13 11:44:48 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp Fix cycles motion blur not working correct with shutter time > 2.0. The soft 2012-10-17 17:27:30 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Fix #32947: cycles color to float conversion issue after integer socket commit. 2012-10-22 12:22:15 +00:00
nodes.h Cycles: per-BSDF normal input and new Bump node. 2012-10-10 15:56:43 +00:00
object.cpp Attempts to fix CUDA issues on sm 2.0 cards, still no luck getting motion blur 2012-10-17 22:48:29 +00:00
object.h Fix cycles motion blur not working correct with shutter time > 2.0. The soft 2012-10-17 17:27:30 +00:00
osl.cpp Cycles OSL: light path, texture coordinate, bump and blended box mapping now up 2012-10-20 15:09:36 +00:00
osl.h Generate compatible OSL shader parameter names in cases where the node has and input and output with the same name. In that case the convention is to add suffixes "In" and "Out" respectively. 2012-09-15 16:31:07 +00:00
particles.cpp Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case. 2012-09-01 11:30:19 +00:00
particles.h Added a bunch of additional particle state attributes to the Cycles particle info node: 2012-08-31 19:38:59 +00:00
scene.cpp Cycles: fix some update issues with camera motion blur, and do some more work 2012-10-15 21:12:58 +00:00
scene.h Cycles: fix some update issues with camera motion blur, and do some more work 2012-10-15 21:12:58 +00:00
session.cpp Fix #32951: Progressive refine crashing Blender when used with multiple cuda devices 2012-10-24 14:43:29 +00:00
session.h Cycles: update buffers only once in a while when progressive refine is used 2012-10-23 17:24:23 +00:00
shader.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
shader.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp Integer socket support in Cycles. Int values are already supported natively in OSL, but were not used as actual ints on the SVM stack. This patch implements all the necessary functionality to support reading input values from RNA properties and convert between SHADER_SOCKET_INT and other types. 2012-10-20 13:11:45 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: use simplier strategy in next_tile for viewport rendering 2012-10-25 12:03:36 +00:00
tile.h Cycles: use simplier strategy in next_tile for viewport rendering 2012-10-25 12:03:36 +00:00