blender/source/gameengine/Network/LoopBackNetwork/SConscript
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00

20 lines
731 B
Python
Executable File

ng_loopbacknetwork_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ng_loopbacknetwork_env.Append (CCFLAGS = cflags)
ng_loopbacknetwork_env.Append (CXXFLAGS = cxxflags)
ng_loopbacknetwork_env.Append (CPPDEFINES = defines)
source_files = ['NG_LoopBackNetworkDeviceInterface.cpp']
ng_loopbacknetwork_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#source/gameengine/Network',
])
ng_loopbacknetwork_env.Library (target='#/lib/NG_loopbacknetwork', source=source_files)