blender/source/gameengine/Physics/BlOde
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00
..
Makefile FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
OdePhysicsController.cpp In ODE, a dVector3 is really a 4D array ... the 3D initialization 2003-08-23 19:09:52 +00:00
OdePhysicsController.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
OdePhysicsEnvironment.cpp I got this patch from sgefant Mostly its just casting floats as floats. 2002-12-02 16:30:13 +00:00
OdePhysicsEnvironment.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00