blender/source/gameengine/Rasterizer/SConscript
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00

28 lines
977 B
Python
Executable File

ras_rasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
ras_rasterizer_env.Append (CCFLAGS = cflags)
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
ras_rasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_BucketManager.cpp',
'RAS_FramingManager.cpp',
'RAS_IPolygonMaterial.cpp',
'RAS_IRenderTools.cpp',
'RAS_MaterialBucket.cpp',
'RAS_MeshObject.cpp',
'RAS_Polygon.cpp',
'RAS_TexVert.cpp',
'RAS_texmatrix.cpp']
ras_rasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include'
])
ras_rasterizer_env.Library (target='#/lib/RAS_rasterizer', source=source_files)