..
osl
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
svm
Cycles:
2011-11-14 19:45:21 +00:00
CMakeLists.txt
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
kernel_bvh.h
Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
2011-10-16 17:54:43 +00:00
kernel_camera.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
kernel_compat_cpu.h
Cycles:
2011-11-10 14:32:16 +00:00
kernel_compat_cuda.h
Cycles:
2011-09-09 12:04:39 +00:00
kernel_compat_opencl.h
Cycles:
2011-08-28 13:55:59 +00:00
kernel_differential.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_displace.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_emission.h
Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
2011-10-16 17:54:43 +00:00
kernel_film.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
kernel_globals.h
Cycles:
2011-11-13 11:40:35 +00:00
kernel_light.h
Cycles:
2011-10-15 23:49:01 +00:00
kernel_math.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_mbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_montecarlo.h
Cycles: internal changes that should have no effect on user level yet, added
2011-09-27 20:37:24 +00:00
kernel_object.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_path.h
Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
2011-10-16 17:54:43 +00:00
kernel_qbvh.h
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
kernel_random.h
Cycles:
2011-11-12 14:29:52 +00:00
kernel_shader.h
Cycles:
2011-10-16 14:11:53 +00:00
kernel_textures.h
Cycles: internal changes that should have no effect on user level yet, added
2011-09-27 20:37:24 +00:00
kernel_triangle.h
Cycles: some steps to getting OpenCL backend to compile.
2011-05-20 12:26:01 +00:00
kernel_types.h
Cycles: seed value to get different noise values from renders, there was a patch
2011-10-29 14:27:24 +00:00
kernel.cl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
kernel.cpp
Cycles: internal changes that should have no effect on user level yet, added
2011-09-27 20:37:24 +00:00
kernel.cu
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
kernel.h
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00