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RAS_OpenGLFilters
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code cleanup: bge warnings
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2013-04-04 23:16:23 +00:00 |
RAS_OpenGLRasterizer
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Unifying access to GLEW from the Blender Game Engine
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2017-05-11 16:08:03 +02:00 |
CMakeLists.txt
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Unifying access to GLEW from the Blender Game Engine
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2017-05-11 16:08:03 +02:00 |
RAS_2DFilterManager.cpp
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BGE: Use BLI's stringify instead of implementing it again
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2017-05-11 16:46:43 +02:00 |
RAS_2DFilterManager.h
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BGE Rasterizer Cleanup: Cleaning up some includes.
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2013-11-04 19:22:10 +00:00 |
RAS_BucketManager.cpp
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cleanup: spelling, comments, alignment
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2016-01-28 01:36:12 -05:00 |
RAS_BucketManager.h
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Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
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2014-05-14 19:11:08 -07:00 |
RAS_CameraData.h
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BGE Rasterizer clean up: double-promotion warnings
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2015-12-13 03:20:27 +01:00 |
RAS_Deformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
RAS_FramingManager.cpp
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BGE Rasterizer clean up: double-promotion warnings
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2015-12-13 03:20:27 +01:00 |
RAS_FramingManager.h
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cleanup: spelling, comments, alignment
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2016-01-28 01:36:12 -05:00 |
RAS_ICanvas.cpp
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BGE: Save screenshots in a different thread
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2015-11-24 09:15:15 +01:00 |
RAS_ICanvas.h
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BGE: Save screenshots in a different thread
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2015-11-24 09:15:15 +01:00 |
RAS_ILightObject.h
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Full Inverse-Quadratic-Equation Lamp Falloff
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2016-03-13 02:05:36 +01:00 |
RAS_IOffScreen.h
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Cleanup: comment blocks
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2016-07-02 10:08:33 +10:00 |
RAS_IPolygonMaterial.cpp
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BGE Rasterizer clean up: double-promotion warnings
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2015-12-13 03:20:27 +01:00 |
RAS_IPolygonMaterial.h
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Move from MTFace to MTexPoly w/ texture checks
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2015-07-14 22:36:00 +10:00 |
RAS_IRasterizer.h
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BGE: Various render improvements.
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2016-06-11 22:05:20 +02:00 |
RAS_ISync.h
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Cleanup: comment blocks
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2016-07-02 10:08:33 +10:00 |
RAS_MaterialBucket.cpp
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BGE Rasterizer clean up: double-promotion warnings
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2015-12-13 03:20:27 +01:00 |
RAS_MaterialBucket.h
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BGE: Use float as default instead of double in Moto library.
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2015-12-13 02:09:05 +01:00 |
RAS_MeshObject.cpp
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_MeshObject.h
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_ObjectColor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_Polygon.cpp
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_Polygon.h
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BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
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2015-06-20 14:21:31 +02:00 |
RAS_Rect.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_texmatrix.cpp
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Cleanup: spelling
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2015-08-22 21:17:32 +10:00 |
RAS_TexMatrix.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
RAS_TexVert.cpp
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BGE Rasterizer clean up: double-promotion warnings
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2015-12-13 03:20:27 +01:00 |
RAS_TexVert.h
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BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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2013-04-05 01:28:38 +00:00 |