blender/source/gameengine/Rasterizer
Sergey Sharybin 77d633399c BGE: Use BLI's stringify instead of implementing it again
Will solve compilation error in 2.8.
2017-05-11 16:46:43 +02:00
..
RAS_OpenGLFilters code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer Unifying access to GLEW from the Blender Game Engine 2017-05-11 16:08:03 +02:00
CMakeLists.txt Unifying access to GLEW from the Blender Game Engine 2017-05-11 16:08:03 +02:00
RAS_2DFilterManager.cpp BGE: Use BLI's stringify instead of implementing it again 2017-05-11 16:46:43 +02:00
RAS_2DFilterManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp cleanup: spelling, comments, alignment 2016-01-28 01:36:12 -05:00
RAS_BucketManager.h Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
RAS_CameraData.h BGE Rasterizer clean up: double-promotion warnings 2015-12-13 03:20:27 +01:00
RAS_Deformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp BGE Rasterizer clean up: double-promotion warnings 2015-12-13 03:20:27 +01:00
RAS_FramingManager.h cleanup: spelling, comments, alignment 2016-01-28 01:36:12 -05:00
RAS_ICanvas.cpp BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
RAS_ICanvas.h BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
RAS_ILightObject.h Full Inverse-Quadratic-Equation Lamp Falloff 2016-03-13 02:05:36 +01:00
RAS_IOffScreen.h Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
RAS_IPolygonMaterial.cpp BGE Rasterizer clean up: double-promotion warnings 2015-12-13 03:20:27 +01:00
RAS_IPolygonMaterial.h Move from MTFace to MTexPoly w/ texture checks 2015-07-14 22:36:00 +10:00
RAS_IRasterizer.h BGE: Various render improvements. 2016-06-11 22:05:20 +02:00
RAS_ISync.h Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
RAS_MaterialBucket.cpp BGE Rasterizer clean up: double-promotion warnings 2015-12-13 03:20:27 +01:00
RAS_MaterialBucket.h BGE: Use float as default instead of double in Moto library. 2015-12-13 02:09:05 +01:00
RAS_MeshObject.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MeshObject.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_ObjectColor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Polygon.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Rect.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp Cleanup: spelling 2015-08-22 21:17:32 +10:00
RAS_TexMatrix.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp BGE Rasterizer clean up: double-promotion warnings 2015-12-13 03:20:27 +01:00
RAS_TexVert.h BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00