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Lukas Stockner 2c3b095995 Cycles: Don't store SVM closure weight in ShaderData
This is only used as temporary state while evaluating SVM nodes,
there's no point in storing it in the ShaderData for later.
Since ShaderData size is relevant for GPU performance, we should
save the space and only keep it where needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/110366
2023-07-24 16:09:46 +02:00
.gitea Gitea: update bug report template for security policy 2023-04-11 12:14:01 +02:00
.github Docs: change Git URLs to point projects.blender.org instead of git.blender.org 2023-02-07 14:23:05 +01:00
build_files Tools: add --jobs arguments to clang checker and code-clean tool 2023-07-21 00:13:13 +10:00
doc Cleanup: use set.discard instead of a __contains__ check before remove() 2023-07-02 19:54:27 +10:00
extern UI: SVG Thumbnails 2023-07-12 22:39:23 +02:00
intern Cycles: Don't store SVM closure weight in ShaderData 2023-07-24 16:09:46 +02:00
locale I18N: Updated UI translations from svn trunk (r6636). 2023-07-17 15:03:09 +02:00
release Geometry Nodes: new Repeat Zone 2023-07-11 22:36:10 +02:00
scripts Transform: Use alternative hotkeys for Transform Navigation 2023-07-24 15:51:58 +02:00
source Cleanup: format 2023-07-24 16:06:45 +02:00
tests Geometry Nodes: new Repeat Zone 2023-07-11 22:36:10 +02:00
tools Manual Reference: Includes the copyright 2023-07-21 14:18:46 +02:00
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Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.