193 lines
5.5 KiB
C++
193 lines
5.5 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
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* \ingroup blroutines
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*/
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#ifdef _MSC_VER
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/* annoying warnings about truncated STL debug info */
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# pragma warning (disable:4786)
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#endif
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#include "KX_BlenderMouseDevice.h"
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KX_BlenderMouseDevice::KX_BlenderMouseDevice()
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{
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}
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KX_BlenderMouseDevice::~KX_BlenderMouseDevice()
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{
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}
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/**
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* IsPressed gives boolean information about mouse status, true if pressed, false if not
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*/
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bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
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bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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inevent.m_status == SCA_InputEvent::KX_ACTIVE);
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return pressed;
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}
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/*const SCA_InputEvent& KX_BlenderMouseDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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return m_eventStatusTables[m_currentTable][inputcode];
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}
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*/
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/**
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* NextFrame toggles currentTable with previousTable,
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* and copy relevant event information from previous to current
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* (pressed keys need to be remembered)
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*/
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void KX_BlenderMouseDevice::NextFrame()
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{
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SCA_IInputDevice::NextFrame();
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// now convert justpressed keyevents into regular (active) keyevents
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int previousTable = 1-m_currentTable;
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for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS;mouseevent++)
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{
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SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mouseevent];
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if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
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{
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m_eventStatusTables[m_currentTable][mouseevent] = oldevent;
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m_eventStatusTables[m_currentTable][mouseevent].m_status = SCA_InputEvent::KX_ACTIVE;
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}
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}
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for (int mousemove= KX_ENDMOUSEBUTTONS; mousemove< KX_ENDMOUSE;mousemove++)
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{
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SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][mousemove];
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m_eventStatusTables[m_currentTable][mousemove] = oldevent;
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if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
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{
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m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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} else
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{
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if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED)
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{
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m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
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}
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}
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}
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}
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/**
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* ConvertBlenderEvent translates blender mouse events into ketsji kbd events
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* extra event information is stored, like ramp-mode (just released/pressed)
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*/
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bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
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{
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bool result = false;
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// convert event
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KX_EnumInputs kxevent = this->ToNative(incode);
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int previousTable = 1-m_currentTable;
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// only process it, if it's a key
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if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSEBUTTONS)
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{
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if (val == KM_PRESS || val == KM_DBL_CLICK)
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{
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m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
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switch (m_eventStatusTables[previousTable][kxevent].m_status)
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{
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case SCA_InputEvent::KX_ACTIVE:
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case SCA_InputEvent::KX_JUSTACTIVATED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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break;
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}
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case SCA_InputEvent::KX_JUSTRELEASED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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break;
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}
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default:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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}
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}
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} else if (val == KM_RELEASE)
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{
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// blender eventval == 0
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switch (m_eventStatusTables[previousTable][kxevent].m_status)
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{
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case SCA_InputEvent::KX_JUSTACTIVATED:
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case SCA_InputEvent::KX_ACTIVE:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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break;
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}
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default:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
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}
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}
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}
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}
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if (kxevent > KX_ENDMOUSEBUTTONS && kxevent < KX_ENDMOUSE)
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{
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m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //remember mouse position
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switch (m_eventStatusTables[previousTable][kxevent].m_status)
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{
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case SCA_InputEvent::KX_ACTIVE:
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case SCA_InputEvent::KX_JUSTACTIVATED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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break;
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}
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case SCA_InputEvent::KX_JUSTRELEASED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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break;
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}
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default:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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}
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}
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}
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return result;
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}
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