blender/source/gameengine
Kester Maddock a96869198b Rigid body physics for non spherical bounding objects.
If your simulation becomes unstable, crank up the 'Form' control.

Removed Solid from class SumoPhysicsEnvironment (since it wasn't actually used.)
2004-04-14 05:57:24 +00:00
..
BlenderRoutines * Only load needed extensions (ie none.) 2004-03-31 12:20:02 +00:00
Converter 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Expressions SCons updates 2004-02-29 21:40:48 +00:00
GameLogic [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
GamePlayer 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Ketsji Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
Network 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Physics Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
Rasterizer 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
SceneGraph [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. 2004-04-08 10:40:12 +00:00