blender/source/gameengine/Ketsji/KX_IPO_SGController.h
2002-12-27 13:11:01 +00:00

114 lines
3.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __IPO_SGCONTROLLER_H
#define __IPO_SGCONTROLLER_H
#include "SG_Controller.h"
#include "SG_Spatial.h"
#include "KX_IPOTransform.h"
#include "KX_IInterpolator.h"
class KX_IpoSGController : public SG_Controller
{
KX_IPOTransform m_ipo_xform;
T_InterpolatorList m_interpolators;
/* Why not bools? */
short m_modify_position : 1;
short m_modify_orientation : 1;
short m_modify_scaling : 1;
/** Interpret the ipo as a force rather than a displacement? */
bool m_ipo_as_force;
/** Ipo-as-force acts in local rather than in global coordinates? */
bool m_force_ipo_acts_local;
/** Were settings altered since the last update? */
bool m_modified;
/** Local time of this ipo.*/
double m_ipotime;
/** A reference to the sm scene an eventually associated physics object is in. */
// class SM_Scene* m_sumo_scene;
/** A reference an eventually associated physics object is in. */
class SM_Object* m_sumo_object;
/** A reference to the original game object. */
class KX_GameObject* m_game_object;
public:
KX_IpoSGController();
virtual ~KX_IpoSGController();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
void
SetOption(
int option,
int value
);
/** Set sumo data. */
void UpdateSumoReference();
/** Set reference to the corresponding game object. */
void SetGameObject(class KX_GameObject*);
void SetModifyPosition(bool modifypos) {
m_modify_position=modifypos;
}
void SetModifyOrientation(bool modifyorient) {
m_modify_orientation=modifyorient;
}
void SetModifyScaling(bool modifyscale) {
m_modify_scaling=modifyscale;
}
KX_IPOTransform& GetIPOTransform()
{
return m_ipo_xform;
}
void AddInterpolator(KX_IInterpolator* interp);
virtual bool Update(double time);
virtual void SetSimulatedTime(double time)
{
m_ipotime = time;
m_modified = true;
}
};
#endif //__IPO_SGCONTROLLER_H