blender/source/gameengine/GameLogic/SCA_IController.cpp
Campbell Barton 2eb85c01f3 remove warnings for the BGE
- variables that shadow vers declared earlier
- Py_Fatal print an error to the stderr
- gcc was complaining about the order of initialized vars (for classes)
- const return values for ints and bools didnt do anything.
- braces for ambiguous if  statements
2009-02-25 03:26:02 +00:00

210 lines
4.3 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_IController.h"
#include "SCA_LogicManager.h"
#include "SCA_IActuator.h"
#include "SCA_ISensor.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_IController::SCA_IController(SCA_IObject* gameobj,
PyTypeObject* T)
:
SCA_ILogicBrick(gameobj,T),
m_statemask(0)
{
}
SCA_IController::~SCA_IController()
{
UnlinkAllActuators();
}
const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
{
return m_linkedsensors;
}
const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
{
return m_linkedactuators;
}
void SCA_IController::UnlinkAllSensors()
{
if (IsActive())
{
std::vector<class SCA_ISensor*>::iterator sensit;
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->DecLink();
}
}
m_linkedsensors.clear();
}
void SCA_IController::UnlinkAllActuators()
{
if (IsActive())
{
std::vector<class SCA_IActuator*>::iterator actit;
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
(*actit)->DecLink();
}
}
m_linkedactuators.clear();
}
/*
void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
{
//for (int i=0;i<m_linkedactuators.size();i++)
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
logicmgr->AddActiveActuator(actua);
}
}
*/
void SCA_IController::LinkToActuator(SCA_IActuator* actua)
{
m_linkedactuators.push_back(actua);
if (IsActive())
{
actua->IncLink();
}
}
void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
{
std::vector<class SCA_IActuator*>::iterator actit;
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
if ((*actit) == actua)
{
break;
}
}
if (!(actit==m_linkedactuators.end()))
{
if (IsActive())
{
(*actit)->DecLink();
}
m_linkedactuators.erase(actit);
}
}
void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
{
m_linkedsensors.push_back(sensor);
if (IsActive())
{
sensor->IncLink();
}
}
void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
{
std::vector<class SCA_ISensor*>::iterator sensit;
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
if ((*sensit) == sensor)
{
break;
}
}
if (!(sensit==m_linkedsensors.end()))
{
if (IsActive())
{
(*sensit)->DecLink();
}
m_linkedsensors.erase(sensit);
}
}
void SCA_IController::ApplyState(unsigned int state)
{
std::vector<class SCA_IActuator*>::iterator actit;
std::vector<class SCA_ISensor*>::iterator sensit;
if (m_statemask & state)
{
if (!IsActive())
{
// reactive the controller, all the links to actuator are valid again
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
(*actit)->IncLink();
}
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->IncLink();
// remember that this controller just activated that sensor
(*sensit)->AddNewController(this);
}
SetActive(true);
}
} else if (IsActive())
{
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
(*actit)->DecLink();
}
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
(*sensit)->DecLink();
}
SetActive(false);
}
}