blender/source/gameengine/BlenderRoutines/BL_System.h

71 lines
2.2 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* System specific information / access.
* Interface to the commandline arguments
*/
/** \file gameengine/BlenderRoutines/BL_System.h
* \ingroup blroutines
*/
#ifndef __BL_SYSTEM_H__
#define __BL_SYSTEM_H__
#ifdef __cplusplus
extern "C" {
#endif
/* Game Engine command line parameters */
typedef void* SYS_SystemHandle;
extern SYS_SystemHandle SYS_GetSystem(void);
extern void SYS_DeleteSystem(SYS_SystemHandle sys);
extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
/* Start game engine */
struct bContext;
struct ARegion;
struct rcti;
extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
struct rcti *cam_frame, int always_use_expand_framing);
#ifdef __cplusplus
}
#endif
#endif /* __BL_SYSTEM_H__ */