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Martin Poirier 35680bbda6 EditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch array instead.
This is actually much safer than juggling values in the tmp union all the time.
2008-10-29 18:57:28 +00:00
bin/.blender Move Korean file from kr to ko also updated it to newer file. 2008-09-29 15:02:20 +00:00
blenderplayer merge 17206:17211 2008-10-28 20:26:38 +00:00
CMake Fix: compiling with cmake 2.4 didn't work anymore due to a 2008-09-05 21:57:34 +00:00
config default opengl static locations was to try /usr/libGL.a, use the oprngl lib path instead - /usr/X11R6/lib/libGL.a 2008-10-22 16:43:38 +00:00
doc === SCons === 2008-10-05 19:07:09 +00:00
extern * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00
intern * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00
po Move Korean file from kr to ko also updated it to newer file. 2008-09-29 15:02:20 +00:00
projectfiles == Sequencer == 2007-10-02 12:36:53 +00:00
projectfiles_vc7 BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters. 2008-09-27 21:52:20 +00:00
release Part one of the release update commit 2008-10-22 11:48:26 +00:00
source EditVert hash *is* used elsewhere in the code, so just to be safe, use a scratch array instead. 2008-10-29 18:57:28 +00:00
tools merge 17206:17211 2008-10-28 20:26:38 +00:00
CMakeLists.txt Updated cmake so it has the option to use WITH_DDS 2008-10-28 18:33:34 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
README Patch #17310: Fixing urls in main README 2008-07-12 06:18:06 +00:00
SConstruct merge 17206:17211 2008-10-28 20:26:38 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



-------------------------------------Links--------------------------------------

Getting Involved:
http://www.blender.org/community/get-involved

Community:
http://www.blender.org/Community

Main blender development site:
http://www.blender.org

The Blender project homepage:
http://projects.blender.org/projects/bf-blender

Documentation:
http://www.blender.org/education-help

Bug tracker:
http://www.blender.org/development/report-a-bug

Feature request tracker:
http://wiki.blender.org/index.php/Requests