112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/SceneGraph/SG_IObject.cpp
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* \ingroup bgesg
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*/
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#include "SG_IObject.h"
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#include "SG_Controller.h"
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#include <algorithm>
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SG_Stage gSG_Stage = SG_STAGE_UNKNOWN;
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SG_IObject::
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SG_IObject(
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void* clientobj,
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void* clientinfo,
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SG_Callbacks& callbacks
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):
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SG_QList(),
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m_SGclientObject(clientobj),
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m_SGclientInfo(clientinfo)
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{
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m_callbacks = callbacks;
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}
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SG_IObject::
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SG_IObject(
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const SG_IObject &other
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) :
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SG_QList(),
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m_SGclientObject(other.m_SGclientObject),
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m_SGclientInfo(other.m_SGclientInfo),
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m_callbacks(other.m_callbacks)
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{
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//nothing to do
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}
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void
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SG_IObject::
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AddSGController(
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SG_Controller* cont
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) {
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m_SGcontrollers.push_back(cont);
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}
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void
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SG_IObject::
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RemoveSGController(
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SG_Controller* cont
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) {
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SGControllerList::iterator contit;
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m_SGcontrollers.erase(std::remove(m_SGcontrollers.begin(), m_SGcontrollers.end(), cont));
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}
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void
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SG_IObject::
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RemoveAllControllers(
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) {
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m_SGcontrollers.clear();
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}
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void SG_IObject::SetControllerTime(double time)
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{
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SGControllerList::iterator contit;
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for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
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{
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(*contit)->SetSimulatedTime(time);
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}
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}
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/// Needed for replication
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SG_IObject::
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~SG_IObject()
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{
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SGControllerList::iterator contit;
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for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
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{
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delete (*contit);
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}
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}
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