blender/source/gameengine
Mitchell Stokes 52d2bae2bf Fix for [#32129] "2D filter texture width off by one?" reported by Alex Fraser (z0r).
The GetWidth() and GetHeight() functions of the canvas' display area seem to give values that are both off by one for what OpenGL wants. Adding 1 to both values seems to fix the problem.
2012-07-18 05:51:44 +00:00
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BlenderRoutines optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Converter BGE: The Action Actuator now returns correct values to work with the Actuator Sensor. 2012-07-16 03:43:57 +00:00
Expressions style cleanup 2012-07-01 09:54:44 +00:00
GameLogic code cleanup: spelling 2012-07-16 23:23:33 +00:00
GamePlayer style cleanup: comments 2012-06-30 22:49:33 +00:00
Ketsji BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic). 2012-07-14 04:43:32 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics Fix for a crash caused by ReplaceMesh changing an objects physics shape. CcdShapeConstructionInfo::UpdateMesh() would change the CcdShapeConstructionInfo's m_meshObject, but didn't change m_meshShapeMap, which means the CcdShapeConstructionInfo object's destructor would not find it's m_meshObject in the m_meshShapeMap. This leaves some nasty dangling pointers laying around which caused issues if the scene was re-run, or the scene was changed to one that also had the mesh. 2012-07-10 02:05:06 +00:00
Rasterizer Fix for [#32129] "2D filter texture width off by one?" reported by Alex Fraser (z0r). 2012-07-18 05:51:44 +00:00
SceneGraph More spell checking. 2012-07-04 15:04:38 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00