blender/source/gameengine/Ketsji
2012-07-14 04:43:32 +00:00
..
KXNetwork Spelling Cleanup 2012-03-01 12:20:18 +00:00
BL_Action.cpp Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guillaume Côté. 2012-06-23 03:39:03 +00:00
BL_Action.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_ActionManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
BL_ActionManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_BlenderShader.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_BlenderShader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Material.cpp fix [#30839] Blender crashes while open/close a scene and deletes .blend-file 2012-04-10 13:10:44 +00:00
BL_Material.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Shader.cpp style cleanup: 2012-06-17 09:58:26 +00:00
BL_Shader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Texture.cpp Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead. 2012-07-10 19:23:57 +00:00
BL_Texture.h Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
CMakeLists.txt Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
KX_ArmatureSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_BlenderMaterial.cpp BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic). 2012-07-14 04:43:32 +00:00
KX_BlenderMaterial.h BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic). 2012-07-14 04:43:32 +00:00
KX_BulletPhysicsController.cpp As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
KX_BulletPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Camera.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_Camera.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_CameraActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_CameraActuator.h style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ClientObjectInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ConstraintActuator.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ConstraintActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConstraintWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ConstraintWrapper.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_ConvertPhysicsObject.h BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_ConvertPhysicsObjects.cpp As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
KX_Dome.cpp More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
KX_Dome.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_FontObject.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_FontObject.h code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_GameObject.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_GameObject.h style cleanup 2012-06-06 22:38:39 +00:00
KX_IInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPO_SGController.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_IPO_SGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IpoActuator.cpp style cleanup 2012-06-06 22:38:39 +00:00
KX_IpoActuator.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_IPOTransform.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISceneConverter.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp More spell checking. 2012-07-04 15:04:38 +00:00
KX_KetsjiEngine.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Light.cpp Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
KX_Light.h Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MeshProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MeshProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MouseFocusSensor.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MouseFocusSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp Fix #30720: Creating Navmesh crashes blender 2012-04-16 13:53:30 +00:00
KX_NavMeshObject.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_NearSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_ObColorIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ObjectActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly. 2012-07-06 22:48:28 +00:00
KX_ObstacleSimulation.h style cleanup 2012-04-21 13:37:26 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp remove header text: 2011-11-29 10:54:47 +00:00
KX_ParentActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsEngineEnums.h code cleanup: remove unused defines 2012-04-23 08:05:02 +00:00
KX_PhysicsObjectWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PhysicsObjectWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolygonMaterial.h fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolyProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PolyProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PyConstraintBinding.h Code Cleanup: remove non existing function declarations. 2012-02-29 15:00:37 +00:00
KX_PyMath.cpp quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
KX_PyMath.h style cleanup: 2012-06-17 09:58:26 +00:00
KX_PythonInit.cpp style cleanup: also some spelling correction. 2012-06-27 05:59:41 +00:00
KX_PythonInit.h Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter. 2012-06-21 05:41:06 +00:00
KX_PythonInitTypes.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_PythonInitTypes.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PythonSeq.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PythonSeq.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_RadarSensor.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_RadarSensor.h Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster. 2012-06-14 08:01:20 +00:00
KX_RayCast.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RaySensor.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_RaySensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_AddObjectActuator.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_SCA_AddObjectActuator.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_SCA_DynamicActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_DynamicActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_EndObjectActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_ReplaceMeshActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_ReplaceMeshActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp BGE: Fixing up the error message received when trying to add an object from an active layer. 2012-07-09 18:55:50 +00:00
KX_Scene.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_SceneActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SceneActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_BoneParentNodeRelationship.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_NodeRelationships.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SoundActuator.cpp code cleanup: remove Python.h include from blenkernel. 2012-07-04 20:13:39 +00:00
KX_SoundActuator.h style cleanup 2012-06-06 22:38:39 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects" 2012-04-22 02:16:33 +00:00
KX_SteeringActuator.h Missed this file in my last commit. 2012-04-22 04:01:14 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchEventManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchSensor.cpp use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
KX_TouchSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_TrackToActuator.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_TrackToActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VehicleWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
KX_VertexProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00