blender/release
Matt Ebb 46aac7b4fc * Volume rendering - z transparency
This solves one of the last remaining hurdles for 
volume rendering. Previously it always used ray 
tracing to shade other objects inside or behind the 
volume. This meant that said objects would look 
aliased, unless you used Full OSA on the volume 
(which is slow!). As well as this, it meant that you didn't 
get a good alpha channel out of the volume to use for 
compositing, similar to ray refracting materials.

This commit enables z transparency for volume 
materials. Although it can be potentially less 
physically correct, in most situations there's no 
difference, and you get the benefit of nice sampling for 
other objects and an alpha channel for compositing too.
2009-08-23 02:54:30 +00:00
..
datafiles * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
freedesktop * blender doesn't need the -w anymore to start in a window 2009-02-28 09:25:42 +00:00
io updated for new transparency RNA names 2009-08-19 01:11:18 +00:00
irix-6.2-mips 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD 2009-04-20 15:06:46 +00:00
plugins Patch 17403, small gcc warning fixes. 2008-09-20 12:28:01 +00:00
scripts 2.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22291:22625 2009-08-19 09:35:22 +00:00
text Updated python license, this is compatible with current 2.5 and older. 2008-10-11 15:55:22 +00:00
ui * Volume rendering - z transparency 2009-08-23 02:54:30 +00:00
windows === SCons === 2009-06-12 15:37:23 +00:00
getversion.py Slight improvements in release creation. 2009-04-11 19:04:59 +00:00
Makefile copy the systems python to the install dir for re-distrobution (non-osx unix), removed some unused stuff in makefiles 2009-08-16 18:14:17 +00:00
VERSION Part one of 2.49a release commit 2009-06-18 18:11:51 +00:00