blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Kent Mein 48bc598658 More warning cleanups...
added a casts to:
   blender/blenlib/intern/BLI_memarena.c
   gameengine/Rasterizer/RAS_TexVert.cpp

Removed unused vars from:
   blender/python/api2_2x/vector.c
   gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
   gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
   gameengine/Rasterizer/RAS_FramingManager.cpp
   gameengine/Rasterizer/RAS_Polygon.cpp
   gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp

Kent
2005-01-03 18:05:24 +00:00
..
EXT_separate_specular_color.h Add the separate spec colour definitions! 2004-06-07 11:57:10 +00:00
Makefile Initial revision 2002-10-12 11:37:38 +00:00
mkglext.py Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp OK, the game engine has been un-buildable on irix for long enough 2004-07-16 01:31:25 +00:00
RAS_GLExtensionManager.h OK, the game engine has been un-buildable on irix for long enough 2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
RAS_OpenGLRasterizer.h Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
RAS_VAOpenGLRasterizer.cpp More warning cleanups... 2005-01-03 18:05:24 +00:00
RAS_VAOpenGLRasterizer.h Fix blenderplayer command line option parsing. 2004-08-10 11:34:12 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00