blender/source
Campbell Barton 4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
..
blender remove G.sce, use G.main->name instead. 2010-10-18 06:41:16 +00:00
blenderplayer - fixed remaining unused warnings. 2010-10-17 06:38:56 +00:00
creator fix for bad use of UNUSED() with win32 & some other minor error checks. 2010-10-17 08:59:23 +00:00
darwin darwin Makefiles: copy release scripts and python modules to where blender looks for them, 2010-10-14 19:30:55 +00:00
gameengine remove G.sce, use G.main->name instead. 2010-10-18 06:41:16 +00:00
icons Windows Icons: 2010-09-05 07:08:21 +00:00
kernel - use list append in more places (preferred method since its faster) 2010-09-06 10:15:41 +00:00
CMakeLists.txt
Makefile Add include directive so buildinfo compilation can find defines, see r32271. 2010-10-03 16:30:10 +00:00
SConscript Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00