blender/source/gameengine
Campbell Barton 4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
..
BlenderRoutines remove G.sce, use G.main->name instead. 2010-10-18 06:41:16 +00:00
Converter enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
Expressions building without python works again for the BGE 2010-10-10 20:59:30 +00:00
GameLogic enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
GamePlayer remove G.sce, use G.main->name instead. 2010-10-18 06:41:16 +00:00
Ketsji most unused arg warnings corrected. 2010-10-16 14:32:17 +00:00
Network Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
Physics enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer BGE Bugfix for [#22371] Alpha Planes affecting 2DFilters 2010-10-11 20:55:05 +00:00
SceneGraph Enable CXX_GUARDEDALLOC support through SCons. 2010-10-08 20:39:56 +00:00
VideoTexture most unused arg warnings corrected. 2010-10-16 14:32:17 +00:00
CMakeLists.txt enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00