blender/source/gameengine/Rasterizer
Kester Maddock c9b4585618 Switch to using floats instead of shorts for normal data - they're supposed to be faster.
Also use shorts instead of ints for the index data, since index arrays are limited anyhow.
2004-06-30 13:41:19 +00:00
..
RAS_OpenGLRasterizer Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
RAS_BucketManager.cpp Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. 2004-05-26 12:01:08 +00:00
RAS_BucketManager.h Depth sorting for alpha mesh objects. 2004-05-21 08:55:12 +00:00
RAS_CameraData.h 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
RAS_Deformer.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_FramingManager.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_FramingManager.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_ICanvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_IPolygonMaterial.cpp Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
RAS_IPolygonMaterial.h Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
RAS_IRasterizer.h Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
RAS_IRenderTools.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_IRenderTools.h Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. 2004-05-26 12:01:08 +00:00
RAS_LightObject.h Lighting updates: 2004-06-07 11:01:31 +00:00
RAS_MaterialBucket.cpp Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
RAS_MaterialBucket.h Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
RAS_MeshObject.cpp Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
RAS_MeshObject.h Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled. 2004-05-26 12:01:08 +00:00
RAS_ObjectColor.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_Polygon.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_Polygon.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_Rect.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_texmatrix.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
RAS_TexMatrix.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
RAS_TexVert.cpp Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
RAS_TexVert.h Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00