blender/source/gameengine
Kester Maddock c9b4585618 Switch to using floats instead of shorts for normal data - they're supposed to be faster.
Also use shorts instead of ints for the index data, since index arrays are limited anyhow.
2004-06-30 13:41:19 +00:00
..
BlenderRoutines Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385) 2004-06-23 01:12:11 +00:00
Converter Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
Expressions Python updates: 2004-06-07 11:03:12 +00:00
GameLogic Minor Fixes: 2004-06-26 09:15:41 +00:00
GamePlayer Minor Fixes: 2004-06-26 09:15:41 +00:00
Ketsji Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
Network Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00
Physics Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
PyDoc Minor Fixes: 2004-06-26 09:15:41 +00:00
Rasterizer Switch to using floats instead of shorts for normal data - they're supposed to be faster. 2004-06-30 13:41:19 +00:00
SceneGraph Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00