blender/release
Campbell Barton 4cd487d731 checking for V3D_LOCAL was duplicated in transform.c, and both checks not quite correct.
- When checking edimode, make sure its mesh editmode.
- Graph editor supports this option but wasn't being checked.
2013-02-18 15:47:13 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
darwin set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files. 2012-12-29 03:19:30 +00:00
datafiles Release todo: added userpref for Mac users having "Natural Scroll" set. 2013-02-08 12:12:57 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts checking for V3D_LOCAL was duplicated in transform.c, and both checks not quite correct. 2013-02-18 15:47:13 +00:00
text Release Cycle: 2013-01-17 00:56:04 +00:00
windows style cleanup 2012-10-20 18:46:57 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00