blender/build_files/cmake
Brecht Van Lommel bcee2343ea Mac OS X cmake changes and bundle fixes
For cmake users, you should now use "make install" instead of "make". This was
already changed for Linux and Windows. Same for Xcode, use the install target.

Changes:
* CMake install mechanism, resulting bundle was verified to be indentical here.
* For cmake, include Info.plist in bundle using builtin mechanism for that.
  There was some code in packaging.cmake, but it wasn't correct as these
  properties need to be set on the executable.
* For scons, fix app bundle version, was still using removed release/VERSION.
* Remove unused blendercreator.app and blenderpublisher.app.
* Fix Info.plist being set as a binary file in svn, should be plain text.
2011-03-16 15:44:17 +00:00
..
example_scripts bugfix [#24469] Cannot add keyframes on custom properties in IDPropertyGroups 2010-12-21 11:40:12 +00:00
buildinfo.cmake Fix buildinfo, as pointed by IRIE Shinsuke. 2011-02-25 06:03:01 +00:00
cmake_consistency_check.py pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
cmake_qtcreator_project.py pep8 edits and remove commented code from last commit. 2011-03-14 23:17:52 +00:00
FindPythonLibsUnix.cmake cmake, search $HOME/py32 for python now too. 2011-03-12 04:39:43 +00:00
macros.cmake fix for invalid empty string check in uniquename callback. 2011-03-03 17:23:59 +00:00
packaging.cmake Mac OS X cmake changes and bundle fixes 2011-03-16 15:44:17 +00:00
RpmBuild.cmake fix [#26152] Blender File for Image too Small 2011-02-21 01:02:30 +00:00