.. |
RAS_OpenGLFilters
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_OpenGLRasterizer
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
CMakeLists.txt
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
Makefile
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Updated so things compile. (Missing includes needed)
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2008-07-15 18:12:08 +00:00 |
RAS_2DFilterManager.cpp
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
RAS_2DFilterManager.h
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
RAS_BucketManager.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_BucketManager.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_CameraData.h
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
RAS_Deformer.h
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BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
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2008-06-18 06:46:49 +00:00 |
RAS_FramingManager.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_FramingManager.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_ICanvas.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_IPolygonMaterial.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_IPolygonMaterial.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_IRasterizer.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_IRenderTools.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_IRenderTools.h
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
RAS_LightObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_MaterialBucket.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_MaterialBucket.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_MeshObject.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_MeshObject.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_ObjectColor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Polygon.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Polygon.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Rect.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_texmatrix.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexMatrix.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexVert.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
RAS_TexVert.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
SConscript
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |