blender/source/gameengine/Rasterizer
2008-07-15 18:12:08 +00:00
..
RAS_OpenGLFilters Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_OpenGLRasterizer Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Updated so things compile. (Missing includes needed) 2008-07-15 18:12:08 +00:00
RAS_2DFilterManager.cpp improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
RAS_2DFilterManager.h improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
RAS_BucketManager.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_BucketManager.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_CameraData.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_Deformer.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_ICanvas.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_IPolygonMaterial.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_IPolygonMaterial.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_IRasterizer.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_IRenderTools.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_IRenderTools.h improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
RAS_LightObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_MaterialBucket.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_MeshObject.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_MeshObject.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_TexVert.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
SConscript improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00