58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* generic Network Message implementation
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*/
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/** \file gameengine/Network/NG_NetworkMessage.cpp
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* \ingroup bgenet
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*/
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#include "NG_NetworkMessage.h"
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#include <assert.h>
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int NG_NetworkMessage::s_nextID = 3; // just some number to start with
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NG_NetworkMessage::NG_NetworkMessage(
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const STR_String& to,
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const STR_String& from,
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const STR_String& subject,
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const STR_String& body) :
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m_uniqueMessageID(s_nextID++),
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m_refcount(1),
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m_to(to),
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m_from(from),
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m_subject(subject),
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m_message(body)
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{
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}
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NG_NetworkMessage::~NG_NetworkMessage()
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{
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assert(m_refcount==0);
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}
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