blender/source/gameengine
Erwin Coumans 6732718ef1 don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.
2008-09-25 21:04:41 +00:00
..
BlenderRoutines [#17679] BGE print statement when start and when finish 2008-09-25 17:43:06 +00:00
Converter re-use some Blender soft body settings for Bullet game soft bodies 2008-09-25 16:48:25 +00:00
Expressions [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
GameLogic game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case 2008-09-21 05:38:28 +00:00
GamePlayer [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
Ketsji don't apply vertex transformation for deformable game soft bodies. 2008-09-25 21:04:41 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics don't apply vertex transformation for deformable game soft bodies. 2008-09-25 21:04:41 +00:00
PyDoc BGE patch: add advanced parameters for SoftBody. Add Rasterizer.drawLine() Python function. 2008-09-24 22:58:49 +00:00
Rasterizer don't apply vertex transformation for deformable game soft bodies. 2008-09-25 21:04:41 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript