blender/source/gameengine/Rasterizer
Erwin Coumans 6732718ef1 don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.
2008-09-25 21:04:41 +00:00
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RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer Fix for bug #17620: the motion blur actuator did not work correct 2008-09-15 00:57:11 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_2DFilterManager.h [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_BucketManager.cpp Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_BucketManager.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_CameraData.h Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch. 2008-07-29 20:28:11 +00:00
RAS_Deformer.h don't apply vertex transformation for deformable game soft bodies. 2008-09-25 21:04:41 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IPolygonMaterial.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRasterizer.h Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_LightObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp don't apply vertex transformation for deformable game soft bodies. 2008-09-25 21:04:41 +00:00
RAS_MaterialBucket.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Polygon.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_TexVert.h improved game soft bodies, works for objects that are using 'set smooth' 2008-09-25 03:02:30 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00