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Sergey Sharybin 6aa972ebd4 Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs
Ideally we need to find a way to remove such a static limit here, but it's not so
trivial to implement for texture nodes. Requires some bigger system redesign there.

Just raising limit for now, which is fine for modern systems.
2017-03-24 14:36:00 +01:00
build_files Buildbot: Use proper NVCC path 2017-03-24 10:27:41 +01:00
doc Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
extern Update CLERW to the latest version 2017-03-24 09:43:03 +01:00
intern Cycles: Workaround incorrect SSS with CUDA toolkit 8.0.61 2017-03-24 10:08:18 +01:00
release bpy.path.display_name: strip spaces 2017-03-24 06:55:44 +11:00
source Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs 2017-03-24 14:36:00 +01:00
tests Cleanup: minor edits to path test 2017-03-24 17:48:22 +11:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Update .gitignore to some more generated/non-git-stored files. 2016-08-21 22:40:57 +02:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt Cleanup: code style & cmake 2017-03-12 02:47:53 +11:00
COPYING
GNUmakefile Makefile: set tab width=4 2017-03-11 20:48:12 +11:00
make.bat Make File: Print 'blender.exe' at the end of the path to run from 2017-02-16 17:08:33 -05:00