Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs
Ideally we need to find a way to remove such a static limit here, but it's not so trivial to implement for texture nodes. Requires some bigger system redesign there. Just raising limit for now, which is fine for modern systems.
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@ -49,7 +49,7 @@
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#include "RNA_types.h"
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 64
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#define MAX_SOCKET 512
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struct bContext;
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struct bNode;
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