blender/source
Clément Foucault 6f51d7332b EEVEE-Next: Refactor Raytracing to support arbitrary closure
This refactors the whole pipeline to be closure agnostic.

This mean we can have only one raytracing step that covers
any closure type. In practice, it means that there is
3 objects having 1 closure each with a different closure
types each, we can run the raytracing once.

This create a huge overhead during the tile classification
stage. This is fixed by #116772 and will be merged separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/116670
2024-01-07 02:52:04 +01:00
..
blender EEVEE-Next: Refactor Raytracing to support arbitrary closure 2024-01-07 02:52:04 +01:00
creator Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
CMakeLists.txt License Headers: Set copyright to "Blender Authors", add AUTHORS 2023-08-16 00:20:26 +10:00