6f51d7332b
This refactors the whole pipeline to be closure agnostic. This mean we can have only one raytracing step that covers any closure type. In practice, it means that there is 3 objects having 1 closure each with a different closure types each, we can run the raytracing once. This create a huge overhead during the tile classification stage. This is fixed by #116772 and will be merged separately. Pull Request: https://projects.blender.org/blender/blender/pulls/116670 |
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CMakeLists.txt |