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Hans Goudey 75f06bf92a Fix #117459: Sharp shading from only edges ignored in edit mode
The fix in the logic is similar to 58753493901ebedc27f2. It's needed
because we now skip computing face corner (BMLoop) normals when the
BMesh is completely flat shaded. It might be completely flat shaded
just because of edge smoothness though, which wasn't taken into
account before.
2024-01-24 12:59:03 -05:00
.gitea Docs: Replace most wiki links with links to new developer docs 2024-01-18 16:49:38 +01:00
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build_files deps_builder: include all oiio tools for windows 2024-01-24 08:47:30 -07:00
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extern Audaspace: faster audio resampling 2024-01-03 21:23:24 +01:00
intern Cycles: Adding OIDN support for CUDA and OptiX devices 2024-01-24 08:19:39 +01:00
locale I18N: Updated UI translations from git/weblate repo (fe7935fc8ede674). 2024-01-22 12:36:51 +01:00
release Build: improve make icons detection of Inkscape and Blender on macOS 2024-01-24 18:55:54 +01:00
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source Fix #117459: Sharp shading from only edges ignored in edit mode 2024-01-24 12:59:03 -05:00
tests EEVEE: Update Render tests script 2024-01-23 15:11:15 +01:00
tools Cleanup: spelling in comments 2024-01-18 10:39:24 +11:00
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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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