blender/source/gameengine/Expressions/EXP_Value.h
Jorge Bernal 6ffc988ae3 BGE Clean-up: New EXP prefix for the BGE Expression module
The expression module now uses an EXP prefix and it follows a
distribution similar to blender.

Additionally the hash function in EXP_HashedPtr.h was simplified and the
files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused.

Reviewers: campbellbarton, moguri, sybren, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1221
2015-07-12 16:58:12 +02:00

433 lines
13 KiB
C++

/*
* Value.h: interface for the CValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file EXP_Value.h
* \ingroup expressions
*/
#ifndef __EXP_VALUE_H__
#define __EXP_VALUE_H__
#ifdef _MSC_VER
# pragma warning (disable:4786)
#endif
#include <map> // array functionality for the propertylist
#include "STR_String.h" // STR_String class
using namespace std;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
#ifndef GEN_NO_ASSERT
#undef assert
#define assert(exp) ((void)NULL)
#endif
#ifndef GEN_NO_TRACE
#undef trace
#define trace(exp) ((void)NULL)
#endif
#ifndef GEN_NO_DEBUG
#undef debug
#define debug(exp) ((void)NULL)
#endif
#ifndef GEN_NO_ASSERTD
#undef assertd
#define assertd(exp) ((void)NULL)
#endif
enum VALUE_OPERATOR {
VALUE_MOD_OPERATOR, // %
VALUE_ADD_OPERATOR, // +
VALUE_SUB_OPERATOR, // -
VALUE_MUL_OPERATOR, // *
VALUE_DIV_OPERATOR, // /
VALUE_NEG_OPERATOR, // -
VALUE_POS_OPERATOR, // +
VALUE_AND_OPERATOR, // &&
VALUE_OR_OPERATOR, // ||
VALUE_EQL_OPERATOR, // ==
VALUE_NEQ_OPERATOR, // !=
VALUE_GRE_OPERATOR, // >
VALUE_LES_OPERATOR, // <
VALUE_GEQ_OPERATOR, // >=
VALUE_LEQ_OPERATOR, // <=
VALUE_NOT_OPERATOR, // !
VALUE_NO_OPERATOR // no operation at all
};
enum VALUE_DATA_TYPE {
VALUE_NO_TYPE, // abstract baseclass
VALUE_INT_TYPE,
VALUE_FLOAT_TYPE,
VALUE_STRING_TYPE,
VALUE_BOOL_TYPE,
VALUE_ERROR_TYPE,
VALUE_EMPTY_TYPE,
VALUE_LIST_TYPE,
VALUE_VOID_TYPE,
VALUE_VECTOR_TYPE,
VALUE_MAX_TYPE //only here to provide number of types
};
#ifdef DEBUG
//extern int gRefCountValue; // debugonly variable to check if all CValue Refences are Dereferenced at programexit
#endif
struct HashableInt
{
HashableInt(int id) : mData(id) { }
unsigned long Hash() const { return 0;} ////}gHash(&mData, sizeof(int));}
bool operator==(HashableInt rhs) { return mData == rhs.mData; }
int mData;
};
//
// Bitfield that stores the flags for each CValue derived class
//
struct ValueFlags {
ValueFlags() :
Modified(true),
Selected(false),
Affected(false),
ReleaseRequested(false),
Error(false),
RefCountDisabled(false),
HasProperties(false),
HasName(false),
Visible(true),
CustomFlag1(false),
CustomFlag2(false)
{
}
unsigned short Modified : 1;
unsigned short Selected : 1;
unsigned short Affected : 1;
unsigned short ReleaseRequested : 1;
unsigned short Error : 1;
unsigned short RefCountDisabled : 1;
unsigned short HasProperties : 1;
unsigned short HasName : 1;
unsigned short Visible : 1;
unsigned short CustomFlag1 : 1;
unsigned short CustomFlag2 : 1;
};
/**
* Base Class for all Actions performed on CValue's. Can be extended for undo/redo system in future.
*/
class CAction
{
public:
CAction() {
};
virtual ~CAction() {
};
virtual void Execute() const =0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CAction")
#endif
};
#include "EXP_PyObjectPlus.h"
#ifdef WITH_PYTHON
#include "object.h"
#endif
/**
* Baseclass CValue
*
* Together with CExpression, CValue and it's derived classes can be used to
* parse expressions into a parsetree with error detecting/correcting capabilities
* also expandable by a CFactory pluginsystem
*
* Base class for all editor functionality, flexible object type that allows
* calculations and uses reference counting for memory management.
*
* Features:
* - Reference Counting (AddRef() / Release())
* - Calculations (Calc() / CalcFinal())
* - Configuration (Configure())
* - Serialization (EdSerialize() / EdIdSerialize() / EdPtrSerialize() and macro PLUGIN_DECLARE_SERIAL
* - Property system (SetProperty() / GetProperty() / FindIdentifier())
* - Replication (GetReplica())
* - Flags (IsSelected() / IsModified() / SetSelected()...)
*
* - Some small editor-specific things added
* - A helperclass CompressorArchive handles the serialization
*
*/
class CValue : public PyObjectPlus
{
Py_Header
public:
enum AllocationTYPE {
STACKVALUE = 0,
HEAPVALUE = 1
};
enum DrawTYPE {
STARTFRAME = 0,
ENDFRAME = 1,
INTERFRAME = 2
};
// Construction / Destruction
CValue();
#ifdef WITH_PYTHON
//static PyObject *PyMake(PyObject *, PyObject *);
virtual PyObject *py_repr(void)
{
return PyUnicode_From_STR_String(GetText());
}
virtual PyObject *ConvertValueToPython() {
return NULL;
}
virtual CValue *ConvertPythonToValue(PyObject *pyobj, const bool do_type_exception, const char *error_prefix);
static PyObject *pyattr_get_name(void *self, const KX_PYATTRIBUTE_DEF *attrdef);
virtual PyObject *ConvertKeysToPython( void );
#endif /* WITH_PYTHON */
// Expression Calculation
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) = 0;
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) = 0;
virtual void SetOwnerExpression(class CExpression* expr);
void Execute(const CAction& a)
{
a.Execute();
};
/// Reference Counting
int GetRefCount()
{
return m_refcount;
}
// Add a reference to this value
CValue *AddRef()
{
// Increase global reference count, used to see at the end of the program
// if all CValue-derived classes have been dereferenced to 0
//debug(gRefCountValue++);
#ifdef DEBUG
//gRefCountValue++;
#endif
m_refcount++;
return this;
}
// Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
int Release()
{
// Decrease global reference count, used to see at the end of the program
// if all CValue-derived classes have been dereferenced to 0
//debug(gRefCountValue--);
#ifdef DEBUG
//gRefCountValue--;
#endif
// Decrease local reference count, if it reaches 0 the object should be freed
if (--m_refcount > 0)
{
// Reference count normal, return new reference count
return m_refcount;
}
else
{
// Reference count reached 0, delete ourselves and return 0
// MT_assert(m_refcount==0, "Reference count reached sub-zero, object released too much");
delete this;
return 0;
}
}
/// Property Management
virtual void SetProperty(const STR_String& name,CValue* ioProperty); // Set property <ioProperty>, overwrites and releases a previous property with the same name if needed
virtual void SetProperty(const char* name,CValue* ioProperty);
virtual CValue* GetProperty(const char* inName); // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName>
virtual CValue* GetProperty(const STR_String & inName);
const STR_String& GetPropertyText(const STR_String & inName); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName>
float GetPropertyNumber(const STR_String& inName,float defnumber);
virtual bool RemoveProperty(const char *inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed
virtual vector<STR_String> GetPropertyNames();
virtual void ClearProperties(); // Clear all properties
virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to <inModified>
virtual bool IsAnyPropertyModified(); // Check if any of the properties in this value have been modified
virtual CValue* GetProperty(int inIndex); // Get property number <inIndex>
virtual int GetPropertyCount(); // Get the amount of properties assiocated with this value
virtual CValue* FindIdentifier(const STR_String& identifiername);
/** Set the wireframe color of this value depending on the CSG
* operator type <op>
* \attention: not implemented */
virtual void SetColorOperator(VALUE_OPERATOR op);
virtual const STR_String & GetText() = 0;
virtual double GetNumber() = 0;
virtual int GetValueType(); // Get Prop value type
double* ZeroVector() { return m_sZeroVec; }
virtual double* GetVector3(bool bGetTransformedVec = false);
virtual STR_String& GetName() = 0; // Retrieve the name of the value
virtual void SetName(const char *name) = 0; // Set the name of the value
/** Sets the value to this cvalue.
* \attention this particular function should never be called. Why not abstract? */
virtual void SetValue(CValue* newval);
virtual CValue* GetReplica() =0;
virtual void ProcessReplica();
//virtual CValue* Copy() = 0;
STR_String op2str(VALUE_OPERATOR op);
// setting / getting flags
inline void SetSelected(bool bSelected) { m_ValFlags.Selected = bSelected; }
virtual void SetModified(bool bModified) { m_ValFlags.Modified = bModified; }
virtual void SetAffected(bool bAffected=true) { m_ValFlags.Affected = bAffected; }
inline void SetReleaseRequested(bool bReleaseRequested) { m_ValFlags.ReleaseRequested=bReleaseRequested; }
inline void SetError(bool err) { m_ValFlags.Error=err; }
inline void SetVisible (bool vis) { m_ValFlags.Visible=vis; }
virtual bool IsModified() { return m_ValFlags.Modified; }
inline bool IsError() { return m_ValFlags.Error; }
virtual bool IsAffected() { return m_ValFlags.Affected || m_ValFlags.Modified; }
virtual bool IsSelected() { return m_ValFlags.Selected; }
inline bool IsReleaseRequested() { return m_ValFlags.ReleaseRequested; }
virtual bool IsVisible() { return m_ValFlags.Visible;}
virtual void SetCustomFlag1(bool bCustomFlag) { m_ValFlags.CustomFlag1 = bCustomFlag;}
virtual bool IsCustomFlag1() { return m_ValFlags.CustomFlag1;}
virtual void SetCustomFlag2(bool bCustomFlag) { m_ValFlags.CustomFlag2 = bCustomFlag;}
virtual bool IsCustomFlag2() { return m_ValFlags.CustomFlag2;}
protected:
virtual void DisableRefCount(); // Disable reference counting for this value
//virtual void AddDataToReplica(CValue* replica);
virtual ~CValue();
private:
// Member variables
std::map<STR_String,CValue*>* m_pNamedPropertyArray; // Properties for user/game etc
ValueFlags m_ValFlags; // Frequently used flags in a bitfield (low memoryusage)
int m_refcount; // Reference Counter
static double m_sZeroVec[3];
};
//
// Declare a CValue or CExpression or CWhatever to be serialized by the editor.
//
// This macro introduces the EdSerialize() function (which must be implemented by
// the client) and the EdIdSerialize() function (which is implemented by this macro).
//
// The generated Copy() function returns a pointer to <root_base_class_name> type
// of object. So, for *any* CValue-derived object this should be set to CValue,
// for *any* CExpression-derived object this should be set to CExpression.
//
#define PLUGIN_DECLARE_SERIAL(class_name, root_base_class_name) \
public: \
virtual root_base_class_name *Copy() { \
return new class_name; \
} \
virtual bool EdSerialize(CompressorArchive& arch, \
class CFactoryManager* facmgr, \
bool bIsStoring); \
virtual bool EdIdSerialize(CompressorArchive& arch, \
class CFactoryManager* facmgr, \
bool bIsStoring) \
{ \
if (bIsStoring) \
arch.StoreString(#class_name); \
return false; \
} \
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// CPropValue is a CValue derived class, that implements the identification (String name)
// SetName() / GetName(),
// normal classes should derive from CPropValue, real lightweight classes straight from CValue
class CPropValue : public CValue
{
public:
CPropValue() :
CValue(),
m_strNewName()
{
}
virtual ~CPropValue()
{
}
virtual void SetName(const char *name) {
m_strNewName = name;
}
virtual STR_String& GetName() {
//STR_String namefromprop = GetPropertyText("Name");
//if (namefromprop.Length() > 0)
// return namefromprop;
return m_strNewName;
} // name of Value
protected:
STR_String m_strNewName; // Identification
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CPropValue")
#endif
};
#endif /* __EXP_VALUE_H__ */