2050ecc307
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager, this request to always update it before run any python script and allow call function like ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global m_sCurrentLogicManager is not updated with the proper scene logic manager. Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add a similar line. The following patch propose a different way: - Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and scene merging. - Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the KX_Scene::FindCamera function. Reviewers: moguri Differential Revision: https://developer.blender.org/D1913
272 lines
5.3 KiB
C++
272 lines
5.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_ILogicBrick.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_ILogicBrick.h"
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#include "EXP_PyObjectPlus.h"
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SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj)
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:
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CValue(),
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m_gameobj(gameobj),
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m_logicManager(NULL),
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m_Execute_Priority(0),
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m_Execute_Ueber_Priority(0),
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m_bActive(false),
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m_eventval(0)
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{
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m_text = "KX_LogicBrick";
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}
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SCA_ILogicBrick::~SCA_ILogicBrick()
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{
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RemoveEvent();
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}
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void SCA_ILogicBrick::SetExecutePriority(int execute_Priority)
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{
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m_Execute_Priority = execute_Priority;
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}
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void SCA_ILogicBrick::SetUeberExecutePriority(int execute_Priority)
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{
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m_Execute_Ueber_Priority = execute_Priority;
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}
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void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
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{
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m_gameobj = parent;
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}
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void SCA_ILogicBrick::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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// nothing to do
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}
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CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
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{
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CValue* temp = new CBoolValue(false,"");
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CValue* result = temp->Calc(op,val);
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temp->Release();
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return result;
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}
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CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
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VALUE_OPERATOR op,
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CValue *val)
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{
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// same as bool implementation, so...
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CValue* temp = new CBoolValue(false,"");
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CValue* result = temp->CalcFinal(dtype,op,val);
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temp->Release();
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return result;
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}
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const STR_String& SCA_ILogicBrick::GetText()
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{
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if (m_name.Length())
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return m_name;
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return m_text;
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}
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double SCA_ILogicBrick::GetNumber()
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{
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return -1;
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}
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STR_String& SCA_ILogicBrick::GetName()
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{
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return m_name;
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}
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void SCA_ILogicBrick::SetName(const char *name)
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{
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m_name = name;
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}
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bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
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{
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return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
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|| ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
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(this->m_Execute_Priority < other->m_Execute_Priority));
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}
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void SCA_ILogicBrick::SetLogicManager(SCA_LogicManager *logicmgr)
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{
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m_logicManager = logicmgr;
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}
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SCA_LogicManager *SCA_ILogicBrick::GetLogicManager()
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{
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return m_logicManager;
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}
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void SCA_ILogicBrick::RegisterEvent(CValue* eventval)
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{
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if (m_eventval)
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m_eventval->Release();
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m_eventval = eventval->AddRef();
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}
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void SCA_ILogicBrick::RemoveEvent()
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{
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if (m_eventval)
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{
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m_eventval->Release();
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m_eventval = NULL;
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}
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}
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CValue* SCA_ILogicBrick::GetEvent()
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{
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if (m_eventval)
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{
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return m_eventval->AddRef();
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}
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return NULL;
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}
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#ifdef WITH_PYTHON
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/* python stuff */
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PyTypeObject SCA_ILogicBrick::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SCA_ILogicBrick",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&CValue::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef SCA_ILogicBrick::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_ILogicBrick::Attributes[] = {
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KX_PYATTRIBUTE_RO_FUNCTION("owner", SCA_ILogicBrick, pyattr_get_owner),
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KX_PYATTRIBUTE_INT_RW("executePriority",0,100000,false,SCA_ILogicBrick,m_Execute_Priority),
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KX_PYATTRIBUTE_STRING_RO("name", SCA_ILogicBrick, m_name),
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{NULL} //Sentinel
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};
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int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
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{
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if (attrdef->m_type != KX_PYATTRIBUTE_TYPE_STRING || attrdef->m_length != 1) {
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PyErr_SetString(PyExc_AttributeError, "inconsistent check function for attribute type, report to blender.org");
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return 1;
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}
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SCA_ILogicBrick* brick = reinterpret_cast<SCA_ILogicBrick*>(self);
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STR_String* var = reinterpret_cast<STR_String*>((char*)self+attrdef->m_offset);
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CValue* prop = brick->GetParent()->FindIdentifier(*var);
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bool error = prop->IsError();
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prop->Release();
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if (error) {
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PyErr_SetString(PyExc_ValueError, "string does not correspond to a property");
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return 1;
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}
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return 0;
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}
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/*Attribute functions */
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PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v);
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CValue* parent = self->GetParent();
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if (parent)
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return parent->GetProxy();
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Py_RETURN_NONE;
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}
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/* Conversions for making life better. */
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bool SCA_ILogicBrick::PyArgToBool(int boolArg)
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{
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if (boolArg) {
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return true;
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} else {
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return false;
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}
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}
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PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg)
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{
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return PyLong_FromLong(boolarg ? KX_TRUE: KX_FALSE);
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}
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#endif // WITH_PYTHON
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