6ffc988ae3
The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
294 lines
6.7 KiB
C++
294 lines
6.7 KiB
C++
/*
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* Assign, change, copy properties
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_PropertyActuator.cpp
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* \ingroup gamelogic
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*/
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#include <stddef.h>
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#include "SCA_PropertyActuator.h"
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#include "EXP_InputParser.h"
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#include "EXP_Operator2Expr.h"
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#include "EXP_ConstExpr.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype)
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: SCA_IActuator(gameobj, KX_ACT_PROPERTY),
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m_type(acttype),
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m_propname(propname),
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m_exprtxt(expr),
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m_sourceObj(sourceObj)
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{
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// protect ourselves against someone else deleting the source object
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// don't protect against ourselves: it would create a dead lock
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if (m_sourceObj)
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m_sourceObj->RegisterActuator(this);
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}
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SCA_PropertyActuator::~SCA_PropertyActuator()
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{
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if (m_sourceObj)
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m_sourceObj->UnregisterActuator(this);
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}
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bool SCA_PropertyActuator::Update()
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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CValue* propowner = GetParent();
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if (bNegativeEvent)
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{
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if (m_type==KX_ACT_PROP_LEVEL)
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{
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CValue* newval = new CBoolValue(false);
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CValue* oldprop = propowner->GetProperty(m_propname);
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if (oldprop)
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{
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oldprop->SetValue(newval);
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}
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newval->Release();
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}
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return false;
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}
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CParser parser;
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parser.SetContext( propowner->AddRef());
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CExpression* userexpr= NULL;
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if (m_type==KX_ACT_PROP_TOGGLE)
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{
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/* don't use */
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CValue* newval;
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CValue* oldprop = propowner->GetProperty(m_propname);
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if (oldprop)
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{
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newval = new CBoolValue((oldprop->GetNumber()==0.0) ? true:false);
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oldprop->SetValue(newval);
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} else
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{ /* as not been assigned, evaluate as false, so assign true */
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newval = new CBoolValue(true);
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propowner->SetProperty(m_propname,newval);
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}
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newval->Release();
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}
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else if (m_type==KX_ACT_PROP_LEVEL)
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{
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CValue* newval = new CBoolValue(true);
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CValue* oldprop = propowner->GetProperty(m_propname);
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if (oldprop)
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{
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oldprop->SetValue(newval);
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} else
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{
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propowner->SetProperty(m_propname,newval);
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}
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newval->Release();
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}
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else if ((userexpr = parser.ProcessText(m_exprtxt))) {
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switch (m_type)
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{
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case KX_ACT_PROP_ASSIGN:
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{
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CValue* newval = userexpr->Calculate();
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CValue* oldprop = propowner->GetProperty(m_propname);
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if (oldprop)
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{
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oldprop->SetValue(newval);
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} else
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{
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propowner->SetProperty(m_propname,newval);
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}
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newval->Release();
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break;
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}
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case KX_ACT_PROP_ADD:
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{
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CValue* oldprop = propowner->GetProperty(m_propname);
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if (oldprop)
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{
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// int waarde = (int)oldprop->GetNumber(); /*unused*/
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CExpression* expr = new COperator2Expr(VALUE_ADD_OPERATOR,new CConstExpr(oldprop->AddRef()),
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userexpr->AddRef());
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CValue* newprop = expr->Calculate();
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oldprop->SetValue(newprop);
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newprop->Release();
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expr->Release();
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}
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break;
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}
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case KX_ACT_PROP_COPY:
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{
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if (m_sourceObj)
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{
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CValue* copyprop = m_sourceObj->GetProperty(m_exprtxt);
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if (copyprop)
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{
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CValue *val = copyprop->GetReplica();
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GetParent()->SetProperty(
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m_propname,
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val);
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val->Release();
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}
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}
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break;
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}
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/* case KX_ACT_PROP_TOGGLE: */ /* accounted for above, no need for userexpr */
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default:
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{
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}
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}
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userexpr->Release();
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}
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return result;
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}
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bool
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SCA_PropertyActuator::
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isValid(
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SCA_PropertyActuator::KX_ACT_PROP_MODE mode
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) {
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bool res = false;
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res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX));
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return res;
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}
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CValue*
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SCA_PropertyActuator::
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GetReplica()
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{
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SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this);
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replica->ProcessReplica();
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return replica;
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};
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void SCA_PropertyActuator::ProcessReplica()
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{
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// no need to check for self reference like in the constructor:
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// the replica will always have a different parent
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if (m_sourceObj)
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m_sourceObj->RegisterActuator(this);
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SCA_IActuator::ProcessReplica();
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}
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bool SCA_PropertyActuator::UnlinkObject(SCA_IObject* clientobj)
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{
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if (clientobj == m_sourceObj)
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{
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// this object is being deleted, we cannot continue to track it.
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m_sourceObj = NULL;
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return true;
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}
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return false;
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}
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void SCA_PropertyActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
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{
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void **h_obj = (*obj_map)[m_sourceObj];
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if (h_obj) {
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if (m_sourceObj)
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m_sourceObj->UnregisterActuator(this);
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m_sourceObj = (SCA_IObject*)(*h_obj);
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m_sourceObj->RegisterActuator(this);
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}
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}
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#ifdef WITH_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_PropertyActuator::Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"SCA_PropertyActuator",
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sizeof(PyObjectPlus_Proxy),
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0,
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py_base_dealloc,
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0,
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0,
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0,
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0,
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py_base_repr,
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0,0,0,0,0,0,0,0,0,
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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0,0,0,0,0,0,0,
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Methods,
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0,
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0,
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&SCA_IActuator::Type,
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0,0,0,0,0,0,
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py_base_new
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};
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PyMethodDef SCA_PropertyActuator::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyAttributeDef SCA_PropertyActuator::Attributes[] = {
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KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertyActuator,m_propname,CheckProperty),
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KX_PYATTRIBUTE_STRING_RW("value",0,100,false,SCA_PropertyActuator,m_exprtxt),
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KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_PROP_NODEF+1, KX_ACT_PROP_MAX-1, false, SCA_PropertyActuator, m_type), /* ATTR_TODO add constents to game logic dict */
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{ NULL } //Sentinel
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};
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#endif
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/* eof */
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