12a0cccfbf
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level. Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D652
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file SCA_PropertyActuator.h
|
|
* \ingroup gamelogic
|
|
*/
|
|
|
|
#ifndef __SCA_PROPERTYACTUATOR_H__
|
|
#define __SCA_PROPERTYACTUATOR_H__
|
|
|
|
#include "SCA_IActuator.h"
|
|
|
|
class SCA_PropertyActuator : public SCA_IActuator
|
|
{
|
|
Py_Header
|
|
|
|
enum KX_ACT_PROP_MODE {
|
|
KX_ACT_PROP_NODEF = 0,
|
|
KX_ACT_PROP_ASSIGN,
|
|
KX_ACT_PROP_ADD,
|
|
KX_ACT_PROP_COPY,
|
|
KX_ACT_PROP_TOGGLE,
|
|
KX_ACT_PROP_LEVEL,
|
|
KX_ACT_PROP_MAX
|
|
};
|
|
|
|
/**check whether this value is valid */
|
|
bool isValid(KX_ACT_PROP_MODE mode);
|
|
|
|
int m_type;
|
|
STR_String m_propname;
|
|
STR_String m_exprtxt;
|
|
SCA_IObject* m_sourceObj; // for copy property actuator
|
|
|
|
public:
|
|
|
|
|
|
|
|
SCA_PropertyActuator(
|
|
SCA_IObject* gameobj,
|
|
SCA_IObject* sourceObj,
|
|
const STR_String& propname,
|
|
const STR_String& expr,
|
|
int acttype);
|
|
|
|
|
|
~SCA_PropertyActuator();
|
|
|
|
CValue*
|
|
GetReplica(
|
|
);
|
|
|
|
virtual void ProcessReplica();
|
|
virtual bool UnlinkObject(SCA_IObject* clientobj);
|
|
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
|
|
|
|
virtual bool
|
|
Update();
|
|
|
|
/* --------------------------------------------------------------------- */
|
|
/* Python interface ---------------------------------------------------- */
|
|
/* --------------------------------------------------------------------- */
|
|
|
|
};
|
|
|
|
#endif /* __KX_PROPERTYACTUATOR_DOC */
|