8c16f4c7d0
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
99 lines
2.6 KiB
C++
99 lines
2.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_PropertySensor.h
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* \ingroup gamelogic
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* \brief Property sensor
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*/
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#ifndef __SCA_PROPERTYSENSOR_H__
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#define __SCA_PROPERTYSENSOR_H__
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#include "SCA_ISensor.h"
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class SCA_PropertySensor : public SCA_ISensor
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{
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Py_Header
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//class CExpression* m_rightexpr;
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int m_checktype;
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STR_String m_checkpropval;
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STR_String m_checkpropmaxval;
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STR_String m_checkpropname;
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STR_String m_previoustext;
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bool m_lastresult;
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bool m_recentresult;
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protected:
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public:
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enum KX_PROPSENSOR_TYPE {
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KX_PROPSENSOR_NODEF = 0,
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KX_PROPSENSOR_EQUAL,
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KX_PROPSENSOR_NOTEQUAL,
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KX_PROPSENSOR_INTERVAL,
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KX_PROPSENSOR_CHANGED,
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KX_PROPSENSOR_EXPRESSION,
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KX_PROPSENSOR_LESSTHAN,
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KX_PROPSENSOR_GREATERTHAN,
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KX_PROPSENSOR_MAX
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};
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const STR_String S_KX_PROPSENSOR_EQ_STRING;
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SCA_PropertySensor(class SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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const STR_String& propname,
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const STR_String& propval,
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const STR_String& propmaxval,
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KX_PROPSENSOR_TYPE checktype);
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virtual ~SCA_PropertySensor();
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virtual CValue* GetReplica();
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virtual void Init();
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bool CheckPropertyCondition();
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virtual bool Evaluate();
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virtual bool IsPositiveTrigger();
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virtual CValue* FindIdentifier(const STR_String& identifiername);
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#ifdef WITH_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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/**
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* Test whether this is a sensible value (type check)
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*/
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static int validValueForProperty(void* self, const PyAttributeDef*);
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#endif
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};
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#endif
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