6ffc988ae3
The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file gameengine/GameLogic/SCA_TimeEventManager.cpp
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* \ingroup gamelogic
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*/
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#ifdef _MSC_VER
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/* This warning tells us about truncation of __long__ stl-generated names.
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* It can occasionally cause DevStudio to have internal compiler warnings. */
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# pragma warning(disable:4786)
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#endif
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#include "SCA_TimeEventManager.h"
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#include "SCA_LogicManager.h"
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#include "EXP_FloatValue.h"
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SCA_TimeEventManager::SCA_TimeEventManager(SCA_LogicManager* logicmgr)
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: SCA_EventManager(NULL, TIME_EVENTMGR)
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{
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}
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SCA_TimeEventManager::~SCA_TimeEventManager()
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{
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); ++it)
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{
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(*it)->Release();
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}
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}
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void SCA_TimeEventManager::RegisterSensor(SCA_ISensor* sensor)
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{
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// not yet
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}
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void SCA_TimeEventManager::RemoveSensor(SCA_ISensor* sensor)
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{
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// empty
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}
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void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
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{
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if (m_timevalues.size() > 0 && fixedtime > 0.0)
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{
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CFloatValue* floatval = new CFloatValue(curtime);
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// update sensors, but ... need deltatime !
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); ++it)
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{
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float newtime = (*it)->GetNumber() + fixedtime;
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floatval->SetFloat(newtime);
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(*it)->SetValue(floatval);
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}
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floatval->Release();
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}
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}
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void SCA_TimeEventManager::AddTimeProperty(CValue* timeval)
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{
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timeval->AddRef();
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m_timevalues.push_back(timeval);
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}
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void SCA_TimeEventManager::RemoveTimeProperty(CValue* timeval)
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{
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); ++it)
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{
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if ((*it) == timeval)
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{
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this->m_timevalues.erase(it);
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timeval->Release();
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break;
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}
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}
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}
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vector<CValue*> SCA_TimeEventManager::GetTimeValues()
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{
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return m_timevalues;
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}
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