blender/intern/cycles/kernel/geom/geom.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

28 lines
848 B
C

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
// clang-format off
#include "kernel/geom/attribute.h"
#include "kernel/geom/object.h"
#ifdef __PATCH_EVAL__
# include "kernel/geom/patch.h"
#endif
#include "kernel/geom/triangle.h"
#include "kernel/geom/subd_triangle.h"
#include "kernel/geom/triangle_intersect.h"
#include "kernel/geom/motion_triangle.h"
#include "kernel/geom/motion_triangle_intersect.h"
#include "kernel/geom/motion_triangle_shader.h"
#include "kernel/geom/motion_curve.h"
#include "kernel/geom/motion_point.h"
#include "kernel/geom/point.h"
#include "kernel/geom/point_intersect.h"
#include "kernel/geom/curve.h"
#include "kernel/geom/curve_intersect.h"
#include "kernel/geom/volume.h"
#include "kernel/geom/primitive.h"
#include "kernel/geom/shader_data.h"
// clang-format on