..
BL_ActionActuator.cpp
BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
2009-06-19 16:27:01 +00:00
BL_ActionActuator.h
BGE Action Actuator setChannel() function was broken in a number of ways.
2009-06-16 18:25:48 +00:00
BL_ArmatureObject.cpp
ActionActuator in the game engine working again to display deformed meshes with the new animation system.
2009-06-16 20:38:18 +00:00
BL_ArmatureObject.h
ActionActuator in the game engine working again to display deformed meshes with the new animation system.
2009-06-16 20:38:18 +00:00
BL_BlenderDataConversion.cpp
Spring Cleaning
2009-06-21 16:18:38 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h
2.50:
2009-06-08 20:08:19 +00:00
BL_MeshDeformer.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_MeshDeformer.h
2.50:
2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.h
2.50:
2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.h
2.50:
2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.h
2.50:
2009-06-08 20:08:19 +00:00
BL_SkinDeformer.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_SkinDeformer.h
2.50:
2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.cpp
2.50:
2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
2.5
2009-06-18 19:25:58 +00:00
KX_BlenderScalarInterpolator.cpp
BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only.
2009-06-19 16:27:01 +00:00
KX_BlenderScalarInterpolator.h
Game Engine working with the new animation system for Ipos (IpoActuator)
2009-06-15 10:11:08 +00:00
KX_BlenderSceneConverter.cpp
Spring Cleaning
2009-06-21 16:18:38 +00:00
KX_BlenderSceneConverter.h
Game Engine working with the new animation system for Ipos (IpoActuator)
2009-06-15 10:11:08 +00:00
KX_ConvertActuators.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertActuators.h
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertControllers.h
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertProperties.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
2.50:
2009-06-08 20:08:19 +00:00
KX_ConvertSensors.h
2.50:
2009-06-08 20:08:19 +00:00
KX_IpoConvert.cpp
missing var in last commit
2009-06-15 11:47:16 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
Spring Cleaning
2009-06-21 16:18:38 +00:00
SConscript
Spring Cleaning
2009-06-21 16:18:38 +00:00