5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
235 lines
3.9 KiB
C++
235 lines
3.9 KiB
C++
/**
|
|
* $Id$
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include <stdio.h> // printf()
|
|
|
|
#include "BlenderWorldInfo.h"
|
|
#include "KX_BlenderGL.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
/* This little block needed for linking to Blender... */
|
|
#ifdef WIN32
|
|
#include "BLI_winstuff.h"
|
|
#endif
|
|
|
|
/* This list includes only data type definitions */
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_image_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_property_types.h"
|
|
#include "DNA_text_types.h"
|
|
#include "DNA_sensor_types.h"
|
|
#include "DNA_controller_types.h"
|
|
#include "DNA_actuator_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
#include "DNA_world_types.h"
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BKE_global.h"
|
|
/* end of blender include block */
|
|
|
|
|
|
BlenderWorldInfo::BlenderWorldInfo(struct World* blenderworld)
|
|
{
|
|
if (blenderworld)
|
|
{
|
|
m_hasworld = true;
|
|
|
|
// do we have mist?
|
|
if ((blenderworld->mode) & WO_MIST)
|
|
{
|
|
m_hasmist = true;
|
|
m_miststart = blenderworld->miststa;
|
|
m_mistdistance = blenderworld->mistdist;
|
|
m_mistred = blenderworld->horr;
|
|
m_mistgreen = blenderworld->horg;
|
|
m_mistblue = blenderworld->horb;
|
|
}
|
|
else
|
|
{
|
|
m_hasmist = false;
|
|
m_miststart = 0.0;
|
|
m_mistdistance = 0.0;
|
|
m_mistred = 0.0;
|
|
m_mistgreen = 0.0;
|
|
m_mistblue = 0.0;
|
|
}
|
|
|
|
m_backgroundred = blenderworld->horr;
|
|
m_backgroundgreen = blenderworld->horg;
|
|
m_backgroundblue = blenderworld->horb;
|
|
|
|
m_ambientred = blenderworld->ambr;
|
|
m_ambientgreen = blenderworld->ambg;
|
|
m_ambientblue = blenderworld->ambb;
|
|
}
|
|
else
|
|
{
|
|
m_hasworld = false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
BlenderWorldInfo::~BlenderWorldInfo()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
bool BlenderWorldInfo::hasWorld()
|
|
{
|
|
return m_hasworld;
|
|
}
|
|
|
|
|
|
|
|
bool BlenderWorldInfo::hasMist()
|
|
{
|
|
return m_hasmist;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getBackColorRed()
|
|
{
|
|
return m_backgroundred;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getBackColorGreen()
|
|
{
|
|
return m_backgroundgreen;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getBackColorBlue()
|
|
{
|
|
return m_backgroundblue;
|
|
}
|
|
|
|
|
|
float BlenderWorldInfo::getAmbientColorRed()
|
|
{
|
|
return m_ambientred;
|
|
}
|
|
|
|
float BlenderWorldInfo::getAmbientColorGreen()
|
|
{
|
|
return m_ambientgreen;
|
|
}
|
|
|
|
float BlenderWorldInfo::getAmbientColorBlue()
|
|
{
|
|
return m_ambientblue;
|
|
}
|
|
|
|
float BlenderWorldInfo::getMistStart()
|
|
{
|
|
return m_miststart;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getMistDistance()
|
|
{
|
|
return m_mistdistance;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getMistColorRed()
|
|
{
|
|
return m_mistred;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getMistColorGreen()
|
|
{
|
|
return m_mistgreen;
|
|
}
|
|
|
|
|
|
|
|
float BlenderWorldInfo::getMistColorBlue()
|
|
{
|
|
return m_mistblue;
|
|
}
|
|
|
|
|
|
void
|
|
BlenderWorldInfo::setMistStart(
|
|
float d
|
|
) {
|
|
m_miststart = d;
|
|
}
|
|
|
|
|
|
void
|
|
BlenderWorldInfo::setMistDistance(
|
|
float d
|
|
) {
|
|
m_mistdistance = d;
|
|
}
|
|
|
|
|
|
void
|
|
BlenderWorldInfo::setMistColorRed(
|
|
float d
|
|
) {
|
|
m_mistred = d;
|
|
}
|
|
|
|
|
|
void
|
|
BlenderWorldInfo::setMistColorGreen(
|
|
float d
|
|
) {
|
|
m_mistgreen = d;
|
|
}
|
|
|
|
|
|
void
|
|
BlenderWorldInfo::setMistColorBlue(
|
|
float d
|
|
) {
|
|
m_mistblue = d;
|
|
}
|