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Julian Eisel 80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00
build_files Cleanup: update copyright and Blender description 2017-02-28 12:04:43 -05:00
doc Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
extern Fix strict compiler warning in the gflags code 2017-01-23 11:52:41 +01:00
intern Fix T50843: Pitched Audio renders incorrectly in VSE 2017-03-05 12:19:32 +01:00
release Cleanup: typos 2017-03-05 23:36:49 +11:00
source Multi-View: Map cursor coordinates to visual coordinates 2017-03-06 01:32:35 +01:00
tests Cleanup: typo in struct name 2017-02-28 00:38:33 +11:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Update .gitignore to some more generated/non-git-stored files. 2016-08-21 22:40:57 +02:00
.gitmodules Add developer tools submodule 2016-07-15 01:28:00 +10:00
CMakeLists.txt CMake: confine WIN32 options 2017-03-06 04:05:00 +11:00
COPYING
GNUmakefile Cleanup: line length 2016-07-15 01:26:26 +10:00
make.bat Make File: Print 'blender.exe' at the end of the path to run from 2017-02-16 17:08:33 -05:00