blender/source
Julian Eisel 80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00
..
blender Multi-View: Map cursor coordinates to visual coordinates 2017-03-06 01:32:35 +01:00
blenderplayer Fix T49860: Copying vgroups between objects sharing the same obdata was not possible. 2017-02-03 15:47:44 +01:00
creator Cycles: Fix non-zero exit status when rendering animation from CLI and running out of memory 2017-02-24 14:25:38 +01:00
gameengine Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt