8199cce0c5
When using many reflection probes with different subdivisions it can happen that the reflection probe uses texture space that is already been allocated for another probe. The cause for that is that negative shift operations result into undefined behavior, this was fixed previously by clamping the number of bit shifts to perform, but ignoring to shift into the other direction This change also includes `ProbeLocationFinder.print_debug` for future debugging. Pull Request: https://projects.blender.org/blender/blender/pulls/109823 |
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extern | ||
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tools | ||
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CMakeLists.txt | ||
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README.md |
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