blender/source
Sean Kim 881178895b Sculpt: Add fast solver option for trim operations
This PR introduces the ability for users to switch between boolean
solvers while using the sculpt *Trim* tools (*Box Trim* & *Lasso Trim*)
much like the mesh boolean modifier and geometry node. Because the
*Exact* solver has performance issues with larger meshes, the *Fast*
solver is set to be the default.

In my very rough timing tests on my laptop on a mesh with **1.7m**
vertices, a *Trim* operation with the *Fast* solver finishes in roughly
20 seconds as opposed to still being in progress after five minutes
with the *Exact* solver.

Addresses part of #84229

Pull Request: https://projects.blender.org/blender/blender/pulls/119699
2024-03-26 17:25:06 +01:00
..
blender Sculpt: Add fast solver option for trim operations 2024-03-26 17:25:06 +01:00
creator Cleanup: Move remaining GPU headers to C++ 2024-03-23 01:24:18 +01:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00