blender/source/gameengine
2013-06-27 07:49:20 +00:00
..
BlenderRoutines BGE: Fix for [#34185] "billboard scale problem in groups" reported by Tobias Lijsen (blenderhilfe). 2013-06-24 08:26:05 +00:00
Converter BGE: fix [#32775] LibFree crashing 2013-06-21 06:56:43 +00:00
Expressions split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
GameLogic BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3). 2013-06-20 03:22:55 +00:00
GamePlayer BGE: Fix for [#34185] "billboard scale problem in groups" reported by Tobias Lijsen (blenderhilfe). 2013-06-24 08:26:05 +00:00
Ketsji fix [#35884] evil bge.types.BL_Shader.setUniformMatrix3() 2013-06-27 07:49:20 +00:00
Network split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Physics split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Rasterizer correct typos in comments. 2013-06-25 22:58:23 +00:00
SceneGraph split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
VideoTexture Code cleanup: fix some vs2012 compiler warnings 2013-06-21 12:33:19 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00