blender/source/gameengine/Ketsji/KX_IpoConvert.h
Brecht Van Lommel 4f3ca854e1 Fix various warnings with clang build, and adjust cmake clang warnings flags
to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00

69 lines
1.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_IpoConvert.h
* \ingroup bgeconv
*/
#ifndef __KX_IPOCONVERT_H__
#define __KX_IPOCONVERT_H__
struct Object;
struct bAction;
class SG_Controller;
class KX_GameObject;
class KX_BlenderSceneConverter;
SG_Controller *BL_CreateIPO(bAction *action,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter);
SG_Controller *BL_CreateObColorIPO(bAction *action,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter);
SG_Controller *BL_CreateLampIPO(bAction *action,
KX_GameObject* lightobj,
KX_BlenderSceneConverter *converter);
void BL_ConvertWorldIpos(struct World* blenderworld,
KX_BlenderSceneConverter *converter);
SG_Controller *BL_CreateCameraIPO(bAction *action,
KX_GameObject* cameraobj,
KX_BlenderSceneConverter *converter);
SG_Controller *BL_CreateMaterialIpo(
bAction *action,
struct Material* blendermaterial,
dword matname_hash,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter);
#endif /* __KX_IPOCONVERT_H__ */