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Lucas Veber 915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
.github Revert "Merge branch 'master' into blender-v2.81-release" 2019-10-11 21:31:58 +02:00
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release Modifiers: Corrective Smooth modifier, new Scale parameter 2020-03-10 12:49:08 +01:00
source Modifiers: Corrective Smooth modifier, new Scale parameter 2020-03-10 12:49:08 +01:00
tests Cleanup: move Alembic, AVI, Collada, and USD to source/blender/io 2020-03-06 16:19:45 +01:00
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.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
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motion tracking and video editing.

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