blender/release
Lucas Veber 915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
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darwin Fix Blender DMG bundling for macOS failing on buildbot 2020-01-22 11:14:30 +01:00
datafiles GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions 2020-03-09 16:27:24 +01:00
freedesktop Linux: update release notes for appdata 2020-01-20 09:39:54 +01:00
scripts Modifiers: Corrective Smooth modifier, new Scale parameter 2020-03-10 12:49:08 +01:00
text Use latest/version number for manual links 2019-07-04 18:24:36 -04:00
windows Cleanup/Windows: Separate out the MS-CRT into a subfolder 2019-12-06 10:12:03 -07:00